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SCUM

Early Access Game

Open world multiplayer survival

Steam Page

Mid Level Designer

Oct 2019 - Aug 2023

 

Level Design

- responsible for designing, modeling, implementing and optimizing various game levels in Unreal Engine 4 that were released in live updates

- created blockouts, diagrams and layouts for open world levels

- worked on level and general game optimization overhauls, fixing bugs on levels and the open world, collaborating with coders and Q&A colleagues on testing and implementing levels into live updates

- helped to mentor and on-board arriving colleagues in Level Design Team, created documentation for specific tasks and co-managed junior team members on some level overhaul tasks

Level Art

- created environment assets for the levels - modeled buildings, roads, props and furniture for the levels, created textures and materials for specific locations, and made seamless textures for shared locations and assets around the map - worked on specific case locations, like the vendor interior locations in Safe Trading zones and did set dressing and lighting for Cinematic trailer 0.9

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