SCUM
Level Design
- responsible for designing, modeling, implementing and optimizing various game levels in Unreal Engine 4 that were released in live updates
- created blockouts, diagrams and layouts for open world levels
- worked on level and general game optimization overhauls, fixing bugs on levels and the open world, collaborating with coders and Q&A colleagues on testing and implementing levels into live updates
- helped to mentor and on-board arriving colleagues in Level Design Team, created documentation for specific tasks and co-managed junior team members on some level overhaul tasks
Level Art
- created environment assets for the levels - modeled buildings, roads, props and furniture for the levels, created textures and materials for specific locations, and made seamless textures for shared locations and assets around the map - worked on specific case locations, like the vendor interior locations in Safe Trading zones and did set dressing and lighting for Cinematic trailer 0.9