
CGMA Level Design
Level Design online course
a selection of Level Blockouts created during a 3-month online course at CGMA.com
Mentorship by Shane Canning
Unreal Engine 5
multiple genres
July - Sep 2024
solo project

Shinkansen Rush
Style - Free
Theme - Asian City Streets
Tech - UE5 + ALS V4

I was inspired by the concept art in which a pedestrian bridge crosses over the train tracks of a busy city-scape. I wanted to recreate this walk bridge, add a bit of drama and tension to it, so when the player passes over the tracks, they feel uneasy. After all that commotion, the player ends the level in a cozy little street corner with a ramen noodle bar.

Cloud Temple
Style - Semi Open World
Theme - Stylized Floating City
Tech - UE5 Cloud Character BP





Here I played with the idea of starting in a closed, interior space, and gradually getting out of the interior and reaching the open sky. Once out the player is presented with a lavish vista from which the final goal can be spotted.
First thing I did while working on the blockout, was creating a Mechanics Gym, to test out the metrics of the new player character, I tweaked some of those to get the desired effects, and defined the new metrics based upon which I then carefully placed platforms for jumping and gliding.


Melas Z5
Style - Open World
Theme - Lunar / Planet type Base
Tech - UE5

For this assignment I designed a space colony settled on a planet filled with cliffs. I wanted to play around with a notion of a space colony built into the cliffs, with its hallways and spaces reaching deep into the ground. The exact world building can be found in the design brief.
